maybe small infested/contaminated areas.humane can mean both bad and/or good, the same for mechanical so no clear distinction between good and evil – are you an asshole but at least humane?.your decisions affect a “deadness/coldness” factor: humane (emotional) vs.all main characters will react to your decisions, even in the end-credits.many different endings – depending on what happens to and who’ll get Elex. still the same “Arschgeigen” who write their scripts/dialogs.one huge continent – no loading between biomes and regions.inspirations: Mad Max, Fallout, Witcher.“everything you see…you can go there” □ – “vertical exploration” due to jetpacks.equal emphasis on melee and long-range combat.different “weapon-modes”: axes will have a different feel to it than e.g.Here is a list of the features that Pankratz and Iken revealed during their interview: According to them, the game will last around 50-80 hours, there are currently no plans for DLCs, there will be equal emphasis on melee and long-range combat, and the animations will be improved until the very last day. In an interview with ‘Rocket Beans TV’, Piranha Bytes’ Björn Pankratz & Harald Iken revealed some new information about their upcoming action RPG.
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